Adrien Girod
Adrien Girod
Concept Artist at Ubisoft
Paris, France

Summary

I design stuff, mostly environments, for the video games industry.

Skills

Concept ArtConcept DesignEnvironment DesignIllustrationLook DevelopmentMatte PaintingGame DevelopmentMarketing Illustration

Software proficiency

Photoshop
Photoshop
Modo
Modo
Maya
Maya
Illustrator
Illustrator
After Effects
After Effects
Unreal Engine
Unreal Engine
Unity
Unity

Experience

  • Concept Artist at Ubisoft
    Paris, France
    August 2017 - Present

  • Senior Concept Artist at Gameloft
    Paris, France
    March 2016 - July 2017

  • Concept Artist at InnoGames
    Hamburg, Germany
    May 2014 - April 2016

    - Concepts for unannounced Unreal Engine 4 mobile game project

  • Concept Artist at 2K Games
    Prague, Czech Republic
    January 2013 - March 2014

    - Environments design

    - Characters design

    - Vehicles design

    - Marketing assets

    - Colorscripts

  • Concept artist / Matte Painter at Mando Production
    Paris, France
    March 2012 - December 2012

    - Worked on different aspects (UI/Matte/Concepts) of several Ipad and Iphone titles : Babel Rising Cataclysm / Angry Gods / Hills of Glory 3D

  • Concept Artist / Assistant Art Director at Egg-Ball Games
    Paris, France
    February 2011 - December 2011

    - Various graphic role in the company

    - Design and production of the game «The Pirate King» environments

    - UI/UX and Screen layers production for iphone apps

    - Design and production of the game «Jazz, the Trump’s Journey» environments

    (Dual education system - Master Degree)